nGen Examples Included in this Distribution.
Example filename |
Orchestra filename |
Comments |
ex1a.gen |
ex1.orc |
Basic traditional note and rhythm input (NO, RA, RE, RH, SE,
simple macros).
|
ex1b.gen |
ex1.orc |
Random streams of pitched events (HZ, IN, MO, NO, RA, RD, RH,
RS, RW, multiple i-blocks).
|
ex1c.gen |
ex1.orc |
Basic input from a Bach Prelude (NO, RE, RD, RH, RW, TE,
<>).
|
ex1d.gen |
ex1.orc |
Simultaneous events with controlled random durations (HZ,
RA, RS, SE,: ).
|
ex1e.gen |
ex1.orc |
Using SE to articulate a 12-tone array (EX, HZ, IN, NO, RA,
RE, RH, RS, SE).
|
ex2a.gen |
ex2.orc |
Simple granular synthesis with wave forms (IN, MO, RA, RE,
RD, Macros).
|
ex2b.gen |
ex2.orc |
Granular synthesis with changing frequency distributions
(HZ, IN, NOX, RA, RS, RW, SE, Macros).
|
ex3.gen |
ex3.orc |
Defining an entire i-block as a macro to create simple control
of global textures.
|
ex4a.gen |
ex4.orc |
Asynchronous granular synthesis with a sound file (MO, RA, RW,
RS).
|
ex4b.gen |
ex4.orc |
Synchronous granular synthesis with a sound file (IN, Macros
and the #include directive)
|
ex5a.gen |
ex5.orc |
Score level additive synthesis (IN, NO, MO, OP, Macros). |
ex5b.gen |
ex5.orc |
Similar to ex5a.gen but with macros. |
ex6a.gen |
ex6.orc |
Filtered noise sweep (MO). |
ex6b.gen |
ex6.orc |
Granulated filtered noise sweep (MO). |